Case Study | The Hub

Case Study | The Hub

Coherence Introduction

Principal Product Designer

22-24

Coherence is a Game Engine for Unity and Unreal which enables people to make Multiplayer Experiences. The main focus is games, but the possibilities are endless, including self driving cars, marketing and healthcare.

See their website here.

Coherence is a Game Engine for Unity and Unreal which enables people to make Multiplayer Experiences. The main focus is games, but the possibilities are endless, including self driving cars, marketing and healthcare.

See their website here.

Overview

As principal Designer on this project, I was responsible for leading product strategy. This included conducting research and tests with 20+ users. Creating high-fidelity mockups across 10+ features, establishing a comprehensive design system for both light and dark modes, and collaborating with the cloud team, marketing and business to ensure it aligned across systems.

Coherence demo:


Approach

Before moving into any design, I worked closely with marketing, product, and business stakeholders to understand how Coherence positioned itself and how users were expected to engage with the platform. This involved unpacking:

  • The current go-to-market narrative and how the product was being explained to users

  • Where the Hub sat within the wider product ecosystem

  • How users moved between tools, particularly the system responsible for updates and environment statuses

  • The expectations of a highly technical audience, balanced with the need to broaden accessibility

What became clear was that the Hub wasn’t just another interface. It was a critical entry point into the Coherence ecosystem. It needed to act as both a control centre and a bridge between tools, while aligning with a broader strategy of reducing friction in cloud development workflows.

Goals

  • Ensured users could intuitively navigate the platform, surfacing relevant actions and information at the right moments without overwhelming the experience.

  • Ensured the Hub was designed as a scalable foundation, capable of supporting increasing product complexity, expanding user needs, and future platform integrations.

  • Adaptability for shifting product strategy, user behaviours, and emerging use cases, supporting continuous evolution without disrupting the core experience.



Problem Statement

The primary challenge was to design a central hub that could cater to a diverse user base, ranging from novice developers to seasoned professionals. The hub needed to offer:

  • There was the challenge of onboarding. Early concepts leaned toward guiding users step-by-step, but this risked over-instructing a technical audience who valued speed and autonomy.

  • The Hub needed to integrate seamlessly with a separate system responsible for surfacing updates and environment statuses. Without careful design, this risked becoming a fragmented experience, where users had to mentally navigate information across tools.

  • There was a strong expectation of simplicity. This was part of democratising multiplayer to not just developers. The experience needed to feel like something that worked out of the box without requiring effort to get started.


Process

Old User Journeys

Information was fragmented across multiple screens, making it difficult for users to build a clear mental model of their environments and workflows.

  • Key actions and status updates were not surfaced in a centralised location, leading to inefficiencies and repeated navigation.

  • Users were required to switch between different parts of the product to complete a single task, creating a disjointed experience.

  • There was no cohesive journey. Interactions felt isolated rather than part of a connected system.

  • Important updates and environment states were easy to miss, reducing visibility and confidence in the platform.


Competitor analysis

These competitors focus on solving real-time multiplayer complexity, similar to Coherence’s core offering. I specifically looked mostly at Unity and Unreal's multiplayer options and Photon Engine.

  • Tools in this space prioritise network performance, scalability, and synchronisation

  • Often require deep technical knowledge to configure and maintain. Mostly developers, not aimed at designers or PMs.

  • Typically fragmented across multiple tools (networking, hosting, scaling)

Insight:
Many solutions optimise for power and flexibility, but at the cost of usability. Like coherence, Photon was also complex and fragmented.


Interviews & Research Events

Conducted multiple rounds of user interviews to understand how individuals navigated the platform, where friction occurred, and how they expected the system to behave

  • Distributed a survey to companies using Coherence to gather broader insights across teams, focusing on needs, expectations, and workflow challenges rather than surface-level feedback

  • Organised and facilitated hands-on events, inviting developers to use the product over several days in real-world scenarios

  • Observed and analysed user behaviour during these sessions, identifying how participants approached tasks, where they became blocked, and how they interpreted system feedback

  • Captured patterns across both qualitative and behavioural data to understand how users actually worked, not just what they reported

  • Used these insights to inform decisions around onboarding, system cohesion, and simplifying complex workflows

Let's Connect

Always available for a coffee ☕ or a chat via Zoom if there's too much distance.

Let's Connect

Always available for a coffee ☕ or a chat via Zoom if there's too much distance.